: Fri Feb 27, 2009 3:10 pm
t-r-i-n-i-t-y wrote:
I guess the problem with a generic game, even if it is free, is a lot of the fun come from managing your team and buying and selling real players - pretend ones just won't be the same.
Maybe. Although I prefer developing the new players to replace the old one. It was my proudest moment on this game when I finally sold the last of my original Saints squad and fielded a 22-man squad of star players developed solely from the Academy. Took a while, and involved having to send star players out on loan while I promoted new stars from the Academy, but it was a good feeling. If you have a certain number of star players in the squad, you can't create more from the Academy no matter how good they are, but loan those existing stars out and you can create more, then get the loaned players back. I ended up with 20-odd star players across the squad.
What I'd really like is the following :
- Lower leagues - how good would it be to start with a NL3 or amateur club you can name yourself, and raise them to super league through franchising/promotion ?
- New players being developed by other clubs, so that when you look at the transfer market, you can see new blood rather than the same old (and getting older) faces
- Out of contract players in other clubs being e-mailed to your inbox after each match so you can nab a bargain
- A world club challenge, in the 1997 multi-team format
- Internationals, and the ability to get promoted to international manager
- A couple of scrum moves
- More club management issues, like needing to maintain the ground or build a new one, and the ability to take measures to try and increase crowds or sponsorship
- an end to the limit on Academy promotions during any given year - drives me nuts I have to buy some clapped out wreck from the transfer market just to pad numbers, while I can't promote a good young kid because I've already promoted 12.